At Drifter Entertainment, I worked as a Senior Level Designer on Superior: Vengeance - a 3rd person co-op rogue-like shooter.

HUNT SUPERHEROES, STEAL THEIR POWERS, SAVE THE WORLD.

TEAM UP WITH FRIENDS TO BATTLE EVIL, MUTATED SUPERHERO BOSSES AND THEIR ARMY OF TWISTED HENCHMEN.

  • As the sole Level Designer on the project, I was responsible for working with the creative director to establish overall level metrics, and gameplay themes to be used throughout the game.

  • I worked on the design and iteration of nearly every level in the game, from paper map to in editor blockout to shipping.

  • In addition I collaborated closely with systems and combat designers, to implement and design our various gameplay modes, and objectives. I assisted with setting up the gameplay objects, enemy spawners and worked with our wave cadence system to script the levels.

  • I collaborated with the art director and environment art team to help establish the themes and biomes for each level.

aftermath

rubble

downtown

offworld

powerstation

uptown

bunker